Ryan Cooper • Game Developer/ Producer

Hey, I'm Ryan Cooper. I'm a Game Design and Development Masters student at RIT. I've been yearning to get into the games industry since I was a kid playing Mario on my sister's DS. My love for video games has never faded away, and the influence of video games in the world seems to grow year after year.If you are seeing this, you are looking for someone to join your team and I hope you consider that someone to be me. I have great experience in using engines like Unity and Unreal and have a great grasp of C#, C++, and low-level C.Please take a look at some of the projects I have previously worked on. I take great pride in them all, whether they were game jams, short-term projects, or projects still in development.I look forward to talking with you,
Ryan Cooper
Role: Game AI Developer
Time Frame: 9 months
Team Size: 20
Engine: Unreal 5.1
Language: C++/Blueprints
To face Eternal Damnation, you must face Eternal Machination
Role: Gameplay Developer
Time Frame: 3 Weeks
Team Size: 5
Engine: Unity3D
Language: C#
Role: Game AI Developer
Time Frame: 12 Weeks
Team Size: 5
Engine: Unity2D
Language: C#
Role: Gameplay Developer
Time Frame: 2 Days
Team Size: 7
Engine: Unity3D
Language: C#
Role: Gameplay Developer
Time Frame: 2 Days
Team Size: 4
Engine: Unity3D
Language: C#
Role: Producer/ Game AI Developer
Time Frame: 2 Years
Team Size: Varied
Engine: Unity2D
Language: C#
Role: Producer
Time Frame: 12 Weeks
Team Size: 16
Engine: Unreal 4
Language: C++/Blueprints