Image of Ryan Cooper

Hey, I'm Ryan Cooper. I'm a Game Design and Development Masters student at RIT. I've been yearning to get into the games industry since I was a kid playing Mario on my sister's DS. My love for video games has never faded away, and the influence of video games in the world seems to grow year after year.If you are seeing this, you are looking for someone to join your team and I hope you consider that someone to be me. I have great experience in using engines like Unity and Unreal and have a great grasp of C#, C++, and low-level C.Please take a look at some of the projects I have previously worked on. I take great pride in them all, whether they were game jams, short-term projects, or projects still in development.I look forward to talking with you,
Ryan Cooper

Eternal Machination

Role: Game AI Developer
Time Frame: 9 months
Team Size: 20
Engine: Unreal 5.1
Language: C++/Blueprints

To face Eternal Damnation, you must face Eternal Machination

Asteroid Rush

Asteroid Rush

Role: Gameplay Developer
Time Frame: 3 Weeks
Team Size: 5
Engine: Unity3D
Language: C#

Check out the game here!

Emu War promo poster

Emu War

Role: Game AI Developer
Time Frame: 12 Weeks
Team Size: 5
Engine: Unity2D
Language: C#

Check out the game here!

Changeling logo

Tinysaurs

Role: Gameplay Developer
Time Frame: 2 Days
Team Size: 7
Engine: Unity3D
Language: C#

Check out the game here!

Looking for Beans logo

Looking for Beans

Role: Gameplay Developer
Time Frame: 2 Days
Team Size: 4
Engine: Unity3D
Language: C#

Check out the game here!

Video

Tetherpunk

Role: Producer/ Game AI Developer
Time Frame: 2 Years
Team Size: Varied
Engine: Unity2D
Language: C#

Check out the game here!

Changeling logo

Changeling

Role: Producer
Time Frame: 12 Weeks
Team Size: 16
Engine: Unreal 4
Language: C++/Blueprints

See our website and play the game yourself!